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Unda
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 14:44 |
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Assistant Innkeeper |
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Joined: Aug 6th, '09, 20:24 Posts: 393
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Guild perks up on MMOchamp - Looking tasty.
Lotta choices there for the raiders, the PVPers, the achievement hunters, the crafters/gatherers and just generally to help the guild out as a whole.
_________________
Quote: No you spoiled little manbearbirdcatlawlrus.
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Alhambra
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 20:06 |
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Assistant Innkeeper |
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Joined: Dec 30th, '08, 20:07 Posts: 318 Location: Rome, Italy
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just read it.
i dont get who can benefit from the raid resurrection for example...who can use those abilities? A wrr ressing a raid would be weird (at least).
_________________ "COHOPERATION" made FD spill wine from his mouth on his keyboard laughing SLEEPY BOY ALHA "it was AFTER!"
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Sneakymatt
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 20:16 |
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The Voice of Illidan |
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Joined: Dec 30th, '08, 18:02 Posts: 871 Location: Ljubljana, Slovenia
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possibly guild leader will get those "on-use" abilities? just speculating, but seems kinda logical
_________________ "Eppur si muove" - Galileo Galilei
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Alhambra
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 20:57 |
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Assistant Innkeeper |
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Joined: Dec 30th, '08, 20:07 Posts: 318 Location: Rome, Italy
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also i dont get if we will earn lvls right at the beginning cos we have many kill in the past 3 years or we will start from the same lvl as a newborn guild? the whole system is not clear yet. how we will be able to earn guild exp? how much is being a nice raiding guild important compared to being a nice pvp guild? is possible to reach lvl 25 even if we dont pvp? there are many question still to be answered.
still, the guild lvl system is the feature im waiting for the most.
_________________ "COHOPERATION" made FD spill wine from his mouth on his keyboard laughing SLEEPY BOY ALHA "it was AFTER!"
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Launethil
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 22:15 |
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Site Admin |
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Joined: Dec 28th, '08, 12:54 Posts: 834 Location: Nuremberg, Germany Highscores: 3
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Alhambra wrote: also i dont get if we will earn lvls right at the beginning cos we have many kill in the past 3 years or we will start from the same lvl as a newborn guild? the whole system is not clear yet. how we will be able to earn guild exp? how much is being a nice raiding guild important compared to being a nice pvp guild? is possible to reach lvl 25 even if we dont pvp? there are many question still to be answered. Not really, most of it has been answered quite some time ago.  1) Every guild has to start from the beginning. That goes for leveling as well as for completing guild achievements (meaning: In order to get the guild achievement for, say, Ulduar, you'll have to run Ulduar one more time). 2) Members earn guild xp by doing what you do in the game. Completing quest, defeating dungeon bosses, doing PvP and the likes. If you do that while being grouped with some members of your guild, it earns xp for your guild. If you do it on your own, you earn guild reputation. -> 3) No, there's no need to participate in certain ingame activities to level up your guild. PvP isn't mandatory, neither is endgame PvE.
_________________ ('''(o.O)''')
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Fearsdad
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 18th, '10, 23:15 |
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Spear-Thruster |
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Joined: Apr 22nd, '10, 00:27 Posts: 59 Location: In a field digging up WW2 relics
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I am IN !
WOOT !
pics to follow................
FD FTW !
_________________ Men can only do one thing at a time so, whatever it is you want me for, SOD OFF ! I am doing THIS !
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Unda
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 19th, '10, 17:38 |
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Assistant Innkeeper |
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Joined: Aug 6th, '09, 20:24 Posts: 393
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^ What Laune said basically. Also they made a point before about how its the individual who decides which of these talents they get, not the guild/GM....So i would assume mass rez is available to all. I wouldn't think that would be unreasonable either, given the people most likely to survive a wipe are either BR'd and not accepted, DI'd, soulstoned (healer normally), or someone using shadowmeld/invis/vanish. It'd be logical to allow these people with skin saving abilities to use this, espcially given the long cooldown, and the fact its out of combat and returns very little of your health and mana. You'd have to be in a safe location to use it.
_________________
Quote: No you spoiled little manbearbirdcatlawlrus.
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Sneakymatt
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 21st, '10, 13:37 |
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The Voice of Illidan |
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Joined: Dec 30th, '08, 18:02 Posts: 871 Location: Ljubljana, Slovenia
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Unda
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Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™ Posted: Jul 22nd, '10, 02:23 |
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Assistant Innkeeper |
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Joined: Aug 6th, '09, 20:24 Posts: 393
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A few of the trees they said last time needed a lot of work (pallies, warlocks) got most of the changes, other people saw no change except the level they get their abilities.
I'm not a particularly happeh bunneh atm though. Couple of nice new *fun* talents, but for the most part they also still fall into the "+dps" talents directory. Oh and they're fucking with current spells cast times (through talents) and weird rotational changes. I still dont see why they remove half of what they have and yet keep improved searing pain. Searing Pain will NEVER be a useful spell unless you're told to tank something (because of the high threat it produces), and thats unlikely.
_________________
Quote: No you spoiled little manbearbirdcatlawlrus.
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