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Docet Umbra • View topic - Closed Beta Test for World of Warcraft®: Cataclysm™
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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 14:44 
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Guild perks up on MMOchamp - Looking tasty.

Lotta choices there for the raiders, the PVPers, the achievement hunters, the crafters/gatherers and just generally to help the guild out as a whole.

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 20:06 
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just read it.

i dont get who can benefit from the raid resurrection for example...who can use those abilities? A wrr ressing a raid would be weird (at least).

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 20:16 
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possibly guild leader will get those "on-use" abilities? just speculating, but seems kinda logical

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 20:57 
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also i dont get if we will earn lvls right at the beginning cos we have many kill in the past 3 years or we will start from the same lvl as a newborn guild? the whole system is not clear yet.
how we will be able to earn guild exp? how much is being a nice raiding guild important compared to being a nice pvp guild? is possible to reach lvl 25 even if we dont pvp?
there are many question still to be answered.

still, the guild lvl system is the feature im waiting for the most.

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 22:15 
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Alhambra wrote:
also i dont get if we will earn lvls right at the beginning cos we have many kill in the past 3 years or we will start from the same lvl as a newborn guild? the whole system is not clear yet.
how we will be able to earn guild exp? how much is being a nice raiding guild important compared to being a nice pvp guild? is possible to reach lvl 25 even if we dont pvp?
there are many question still to be answered.


Not really, most of it has been answered quite some time ago. :)

1) Every guild has to start from the beginning. That goes for leveling as well as for completing guild achievements (meaning: In order to get the guild achievement for, say, Ulduar, you'll have to run Ulduar one more time).

2) Members earn guild xp by doing what you do in the game. Completing quest, defeating dungeon bosses, doing PvP and the likes. If you do that while being grouped with some members of your guild, it earns xp for your guild. If you do it on your own, you earn guild reputation.

-> 3) No, there's no need to participate in certain ingame activities to level up your guild. PvP isn't mandatory, neither is endgame PvE.

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 18th, '10, 23:15 
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I am IN !

WOOT !

pics to follow................

FD FTW !

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 19th, '10, 17:38 
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^ What Laune said basically. Also they made a point before about how its the individual who decides which of these talents they get, not the guild/GM....So i would assume mass rez is available to all. I wouldn't think that would be unreasonable either, given the people most likely to survive a wipe are either BR'd and not accepted, DI'd, soulstoned (healer normally), or someone using shadowmeld/invis/vanish. It'd be logical to allow these people with skin saving abilities to use this, espcially given the long cooldown, and the fact its out of combat and returns very little of your health and mana. You'd have to be in a safe location to use it.

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 21st, '10, 13:37 
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new beta build is out, lots of pally changes, some nonpally-class changes, some graphical updates:

MMO-Champ clickylinky

World of Raids clickylinky

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 Post subject: Re: Closed Beta Test for World of Warcraft®: Cataclysm™
PostPosted: Jul 22nd, '10, 02:23 
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A few of the trees they said last time needed a lot of work (pallies, warlocks) got most of the changes, other people saw no change except the level they get their abilities.

I'm not a particularly happeh bunneh atm though. Couple of nice new *fun* talents, but for the most part they also still fall into the "+dps" talents directory. Oh and they're fucking with current spells cast times (through talents) and weird rotational changes. I still dont see why they remove half of what they have and yet keep improved searing pain. Searing Pain will NEVER be a useful spell unless you're told to tank something (because of the high threat it produces), and thats unlikely.

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